It’s finally December ladies and gentlemen! The year is finally over, and for DC: Rebirth we are officially six months into this new era for DC comics. I’ve been hit or miss on this series since issue one as I feel that there are certain aspects that Bryan Hitch does very well that makes me want to read this book each time it comes out. There are other times where I’m left scratching my head as to what is going on and how does this help the story he wants to tell. After the Justice League showing up in suburban America at the end of last issue, let’s see where Hitch goes from here.
Back in the mid 90’s Grant Morrison took over the Justice League and coined them as the Gods our time our own modern mythology. With that in mind, half of the issue is the Justice League sitting inside a home in middle America trying to figure out who committed the attack on them. It was a surreal experience needless to say, the conversation between James and the League actually felt sincere. It’s not every issue where the league attempts to solve a problem without fisticuffs. It was a nice change of pace to see a character like Batman who can be written as a cold jerk comes off as actually having some compassion in his voice, it wasn’t warm but you could tell Batman did care.
The only real fault I had with this issue of Justice League was that it was an info dump as to what may have triggered the attack on them. I enjoyed the red herring that Hitch put down, tricking readers into thinking James was responsible for the attacks, but was working on something else. However it felt dull and uninteresting when Jame’s daughter began to explain what she had done and why did she create an AI program. It feels odd that were only now learning that she has programming experience, it feels way to convenient especially since this isn’t the first issue that she’s been in. There could have been just one line of dialog that says she understands programming so this particular sequence does feel out of left field. On a small note, I did enjoy the banter that the League had throughout the issue, the jokes landed well and it made the leagues seem more lively.
While the second half of the issue devolved into heroes vs. villains plot it still remained enjoyable. After the exposition dump about the AI, having random villains of the Justice League attack them served as a perfect balance for the issue. I was expecting heavy hitters to attack them, but after examining the double page splash of some names you might recognize and most of them you won’t, in fact I’m convinced that one of them is a Captain Cold ripoff. I’m actually surprised that the introduction for these villains wasn’t a double page splash, with the house being destroyed around the league.
Neil Edwards returns again and once again his art remains consistent as always. Although as the issue went further on, it seemed to me that there was less details on not only the back round but the characters as well. Batman struggling with the Scarecrow looks different at the end as apposed to the start of the issue. Neil Edwards art isn’t going to set the world on fire, but his storytelling remains rock solid and doesn’t hurt the story. I’ll take consistent superhero art over artists attempting something and it hurts the art in the long run.
Justice League #10 earns a 3/5