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Interview with TRINITY Writer Kurt Busiek

Green Lantern Spotlight: Let us start with your previous works. After being with Marvel Comics for so long, what was it like to come over to DC Comics and work on such icons like Superman and the JLA?

Kurt Busiek: Well, I’d sold my first script to DC, back in 1982, and I’d written for them off and on — I’d even written four issues of JLA, back in the 1980s. So it wasn’t a complete shock. But it was energizing, coming over to a different universe and getting to play with their characters, their history, their little obscure back-corners and forgotten wonders. That’s always fun.

GLS: You recently finished up Trinity with your old Thunderbolts partner, Mark Bagley. What was it like working together again?

Kurt: I had a great time. He may have quit cursing my name by now.

By the end of TRINITY, there was so much going on, with so many characters, and Mark had to bear the brunt of that weekly deadline, so it was rough on him. But he’s a complete professional, and made the pages look great, even under huge pressure. There’d be times I’d tell him, “Look, I’m telling you all this stuff that’s going on so you don’t contradict it, but you don’t have to show it all. As long as we see a piece of it in this panel, we can then just do three more panels showing this, that, and this.” And then he’d draw the page and it’d have eight panels with 42 characters total in it, and it’d look wonderful.

I’m sure it was exhausting. But one of the great things about working with Mark on THUNDERBOLTS was the way he could take anything in stride and make it look great, and with TRINITY, it was just like coming home to that. But with bigger characters, and more of them. It was great.

GLS: We found it a bit amusing and interesting that you still had more Trinity in you after 52 weeks. Trinity was a fantastic comic, any chance of a sequel or connected series later on down the road, another entry in the Krona saga, perhaps?

Kurt: Glad you liked it. I think I’m probably done with Krona at this point, and happy to leave him to whoever wants to pick him up next. More with the Trinity themselves would be a blast, but I’d rather it be a new story than a follow-up to this one. I kind of view JLA/AVENGERS, JLA: SYNDICATE RULES and TRINITY as a massive trilogy, but I don’t think it needs a fourth part.

GLS: Moving onto your work in Wednesday comics. What liberties do you have to take when writing for it? Does the format strain you when plotting at all?

Kurt: The format’s very tight — you can’t waste any space at all — but I knew that going in, so I plotted the story with that in mind. Whenever I’d be working on the scripts, I’d have a pile of early 1960s Leonard Starr ON STAGE Sunday strips scattered around me on the floor, as examples of how to make a single-page chapter work well, and I’d use them as reference for pacing and scene changes and such.

So sure, it was a strain, but that was part of the fun.

GLS: Wednesday Comics seems to be pretty successful both critically and commercially. Would you be interested in coming back to the format if DC wants to continue after the initial 12 weeks?

Kurt: Yeah, I’d be glad to.

GLS: Joe Quinoes art has stunned the masses. His art is consistently the first thing readers will mention after reading. Do you tailor your writing to fit his style or just leave it to him to capture your script?

Kurt: Definitely tailored the script to his work. That’s why we decided to do an early 1960s “Atomic Age” Green Lantern series, because he’s so good with setting, with very charming human characters, that I wanted to give him a very specific setting and time period he could go to town on.

And while he started out strongest on the “real world” stuff, he got better and better at the superhero action as he went along. In the first two strips, Mark Chiarello and I had a ton of suggestions for how to adjust his layouts, make the action more dynamic. By the time we hit the big action finalé, we just got he layout in and went, “Whoa. Fantastic.” So I wrote to his strengths, but at the same time, his strengths grew and blossomed as we were working on the book.

I can’t wait to see what he does on his next project.

GLS: Do you find it easier to write a monthly series or a weekly series?

Kurt: Oh, a monthly’s easier just because there’s more time to think, more breathing space. But we don’t do this to do the easy stuff. Being challenged, trying new things, that’s half the fun of it.

GLS: Can you tell us about any upcoming projects you’re working on?

Kurt: I’m looking forward to everything! I’m going to be doing more ASTRO CITY, and a new creator-owned book called AMERICAN GOTHIC, that’s all about magic all around us in the real world, and I’m having a great time with both. I’m working on an ARROWSMITH novel, and a very strange Batman-related story as well, and enjoying all of it. That’s the great part about having reached the point I have in my career — I don’t have to do projects just because I need the work. I only take on work I really want to do. It’s always fun to spend the day writing, but having it all be stuff I love doing makes it that much more so.

GLS: Thanks again for taking the time!

Kurt: My pleasure!

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Warner Bros. Creates DC ENTERTAINMENT To Maximize DC Brands

If anyone questioned the relationship between Hollywood and comic books before, there’s no doubt about it now. 

On the heels of Disney acquiring Marvel Entertainment for $4 billion last week, now comes word Warner Bros. is taking firmer control over DC Comics, overseeing the publishing company under a new division that will report directly to Warner Pictures.

According to an announcement by DC today, Diane Nelson, the former president of Warner Premiere, will serve as President of “DC Entertainment,” as the new division is called. Nelson will report to Jeff Robinov, president of Warner Bros. Pictures Group. 

“Based on the great success we’ve had working with DC Comics to create some of the most popular and successful super hero films of all time, I’ve long believed that there was much more we could do across all of Warner Bros.’ businesses with this great body of characters and stories,” said Robinov.

Current DC Comics President and Publisher Paul Levitz will segue into a role as “Writer, Contributing Editor and Overall Consultant to DC Entertainment,” according to DC. Levitz previously reported directly to Warner Bros. Chairman Alan Horn.

Levitz, who worked his way from writer to editor to publisher of the company since 2002, will be “called upon for his deep knowledge and more than three-decade history with DC Comics, both as a comic creator and an executive,” the release by DC stated. 

DC Entertainment was created “to maximize the potential of the DC brand,” the release by DC said. Warner Bros. hopes to accomplish the same type of multi-platform marketing of DC’s characters that it did of its Harry Potter franchise, a property that Nelson also oversees.

“The founding of DC Entertainment fully recognizes our desire to provide both the DC properties and fans the type of content that is only possible through a concerted cross-company, multi-platform effort,” said Nelson. “DC Entertainment will help us to formally take the great working relationships between DC Comics and various Warner Bros. businesses to the next level in order to maximize every opportunity to bring DC’s unrivalled collection of titles and characters to life.”

DC’s characters include Superman, Batman, Wonder Woman, the Justice League, Green Lantern and The Flash. While a “Green Lantern” movie is set to begin filming this fall and the Batman franchise is waiting for director Christopher Nolan to complete other film commitments after his success with “The Dark Knight,” film development of the other major DC characters has been criticized as slow in comparison to Marvel’s aggressive film slate.

Other DC properties currently being developed include the TV show “Human Target” for a mid-season debut on Fox  and “Lobo,” a movie with director Guy Richie attached. The company also recently released the “Batman: Arkham Asylum” video game and the direct-to-DVD animation movie, “Green Lantern: First Flight,” and produces the “Batman: Brave and the Bold” animated series for Cartoon Network.

More details follow in DC’s official announcement…

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Raising The Dead W/ MAHNKE in GREEN LANTERN



It’s kind of like Green Lantern artist central. 

The studio in North Branch, Minn., where DC artists Doug Mahnke and Patrick Gleason work together has suddenly become a bastion of space battles and zombified superheroes as the two pencilers guide the Green Lantern universe through this summer’s Blackest Night event.

Although Gleason has been working on Green Lantern Corps for years, Mahnke came on board the Green Lantern title just in time for all the excitement to begin. As Blackest Night began to spill from the Green Lantern universe into the whole DCU, Mahnke took over Green Lanternfor regular series artist Ivan Reis, who is now drawing the main Blackest Night mini-series.

So far, Mahnke has drawn everything from the disturbingly dark history of Black Hand in his debut Issue #43, to the upcoming space battle between Sinestro and Mongul in Green Lantern #46. And along the way, he’s had his studio-mate to help him out with advice on how to draw the characters that Gleason already knows so well.

In the first part of our discussion with the two artists, Newsarama talked to Mahnke about drawing Green Lantern in the middle of Blackest Night and how he meets the tight deadlines of this year’s premier DC event.

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Opening of my new blog, the Indigo Café

  In the last couple of weeks as I’ve been dealing with my health. I ended up shutting down one of my webpages I was working on and dropped a lot of books for budget reasons. I decided to focus back on my Spider-Girl page, Spider-Girl’s World. In doing so, I also set up a new blog to talk about the world of both Spider-Girl and Spider-man. You can head over there and check out the latest. The Indigo Café

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Dr. Fate returning all over the DCU

DC Comics just released a cover for Brave and the Bold #30 that shows the teaming up of Green Lantern and Dr. Fate. I have to the say, the last and next couple of months make me happy to be a Dr. Fate fan. The character has been pretty much left in limbo since the end of Infinite Crisis back in 2006. Now, granted there have been some other problems that have kept the character in the shadows the last few years. However, I’m very happy to see people like JMS and the new Justice Society team. Coming in, giving Dr. Fate some much needed spotlight and starting with a blank slate with the inheritor to Kent Hall’s legacy. Just leave it up to fate.

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My Wizard World Chicago Experience

Greetings everyone, it’s Monday and I’m back from the comic con and I have to say, I was very disappointed and so was my 18 year old brother. While it’s been widely publicized since Thursday night. There was a huge lack of booths this year from any named company, sans Aspen. Great vendors though this year, my brother and I picked up some great trades this year for a fraction of the cost anywhere else. Artists Alley was nice but was a major mess. We had people moved to differ ant areas and others not arriving until late in the day. Panels were majorly lacking with only the Mark Millar panels and DC Nation as the best. Mark is a hilarious guy and he picked up our spirits but still… this was lacking. Even worse, my brother and I finally met up with Dan Slott after 4 years and the volunteers were letting guys with like 50 comics including Dan’s old Ren and Stimpy days sign. In 45 minutes, the like moved a whopping 4 people until frustrated fans started yelling at the other fan boys. Then about 25 people moved in less than 10 minutes, including yours truly.

With everything said and done, my brother and I sadly walked away feeling we had wasted 200 dollars from gas to tickets to parking. After 12 years, the two of us are seriously reviewing Chicago next year if we bother to go. Chicago was full of washed up celebrities trying to get 60 dollars for autographs and lacking big name creators outside of Artist Alley. A very bad experience indeed.

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