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The Green Lantern Videogame You Will Never Play

 

We’re late in covering this, but its never going to happen anyway so I guess we can never be too late can we? Anyway, Green Lantern is a cancelled platform / adventure game based on the comic with the same name, that was in development for the Super Nintendo by Ocean Software in 1995.

The player was going to be able to use many different items to resolve the levels in different ways. As we can read at SNES Central, it seems that the project was almost finished, but DC Comics was not happy with the product, asking for more changes before to publish the game. Considering the budget already spent, Ocean Software decided that it was better to just stop the development instead to invest more money into it.

Here’s a quote from John Lomax, artist on the game:

 

Green lantern was an interesting one as I was only on the game for the first few weeks before moving of to work on Jurassic park 2. It kinda went through development hell (new programmers coming on to finish it as the original guys were fired). I do know an original finished version of the game exists, in smc format, although I’ve since lost contact with the guys who written it.

 

Initially Green Lantern was coded by Andrew Deacin, but was taken over and rewritten by Bobby Earl.

 

 

And here’s where the DC Comics rift comes in, courtesy of programmer Bobby Earl

 

Green Lantern was a project I worked on quite a few years ago, for the Super Nintendo. The project was infact finished, but DC Comics wanted some very difficult and arduous changes to the product, thus considering the budget already spent, Ocean Software deemed it was not worth continuing with the project.

 

 

 

 

 

via unseen64

One Response to “The Green Lantern Videogame You Will Never Play”

  1. Jihad Bilal

    Damn that sucks ! Can’t we get this thing released on kickstarter or somethin? C’mon DC!

    Reply

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