G
ENESIS VIDEO GAMES

 

TMNT
T
HE HYPERSTONE HEIST

TMNT: The Hyperstone Heist(92) Appearing exclusively on the Sega Genesis, The Hyperstone Heists gameplay differed little from TMNT IVs, though it offered a fresh new adventure.
As Manhattan mysteriously disappears, the Turtles find it to be the work of Shredder, using his newly acquired Hyperstones as acts of terrorism. Once again they must track and defeat their arch nemesis, having to confront Krang and his right-hand man, Tatsu.

GAME GENIE CODES

1) RHST-C6YG = Both players are invincible
2) ADCT-CAGC = Infinite lives for Player 1
3) ADFA-CAB2 = Infinite lives for Player 2
4) RFWA-C6VA + 9VWA-DGKC + ABWA-CABE = Player 1 starts with 1 life instead of 3
5) RFWA-C6VA + 9VWA-DGKC + XFWA-CABE = Player 1 starts with 100 lives
6) RFWA-C6VL + 9VWA-DGKN + ABWA-CABR = Player 2 starts with 1 life instead of 3
7) RFWA-C6VL + 9VWA-DGKN + XFWA-CABR = Player 2 starts with 100 lives
8) BXYA-CA6L = Deadly attack uses no life points for Player 1
9) BXYT-CA2G = Deadly attack uses no life points for Player 2

TMNT
T
OURNAMENT FIGHTERS

TMNT: Tournament Fighters (Genesis)

(93) Playing off the tournament fighter mode originally built into TMNT IV, Tournament Fighters successfully delves far deeper into the fighting genre. Everything you would expect from a Capcom Street Fighter game is here. Tournament Fighters appeared on the NES and SNES as well, but all three versions differ somewhat in plot and characters.
As four evil Turtle clones kidnap Splinter, Krang issues the Turtles a challenge to confront him in a tournament of sorts in Dimension X.

GAME GENIE CODES

1) A7NA-AAER = Each round lasts 79 seconds
2) ABNA-AAER = Each round lasts 9 seconds
CODES 3 THRU 5 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS
3) AJXT-AA96 = Set any # of continues in Options screen
4) AJYA-AA3Y = Set any # of rounds in Options screen
5) AJYA-AA5G = Set any difficulty level in Options screen
6) NACT-EAHY Player 1 starts with 75% health
7) AECT-EAHY = Player 1 starts with almost no health
8) NACT-EAH4 = Player 2 starts with 75% health
9) AECT-EAH4 = Player 2 starts with almost no health
(JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED WITH CODE 44)
10) AD0T-FM5R = Mega-jump - Leonardo
11) TD0T-FX5R = Bogus jump - Leonardo
12) AD0T-EADR = No jump - Leonardo
13) AD0T-FM58 = Mega-jump - Donatello
14) TD0T-FX58 = Bogus jump - Donatello
15) AD0T-EAD8 = No jump - Donatello
16) AD0T-FM6R = Mega-jump - Michaelangelo
17) TD0T-FX6R = Bogus jump - Michaelangelo
18) AD0T-EAER = No jump - Michaelangelo
19) AD0T-FM68 = Mega-jump - Raphael
20) TD0T-FX68 = Bogus jump - Raphael
21) AD0T-EAE8 = No jump - Raphael
22) AD0T-FM7R = Mega-jump - April O'Neil
23) TD0T-FX7R = Bogus jump - April O'Neil
24) AD0T-EAFR = No jump - April O'Neil
25) AD0T-FM78 = Mega-jump - Casey Jones
26) TD0T-FX78 = Bogus jump - Casey Jones
27) AD0T-EAF8 = No jump - Casey Jones
28) AD0T-FM8R = Mega-jump - Ray Fillet
29) TD0T-FX8R = Bogus jump - Ray Fillet
30) AD0T-EAGR = No jump - Ray Fillet
31) AD0T-FM88 = Mega-jump - Sisyphus
32) TD0T-FX88 = Bogus jump - Sisyphus
33) AD0T-EAG8 = No jump - Sisyphus
34) AD0T-FM9R = Mega-jump - Triceraton
35) TD0T-FX9R = Bogus jump - Triceraton
36) AD0T-EAHR = No jump - Triceraton
37) AD0T-FM98 = Mega-jump - Krang's Android
38) TD0T-FX98 = Bogus jump - Krang's Android
39) AD0T-EAH8 = No jump - Krang's Android
40) AD1A-FM2R = Mega-jump - Karai
41) TD1A-FX2R = Bogus jump - Karai
42) AD1A-EAAR = No jump - Karai
43) AVWT-EA76 = Jumps are disabled for all players
44) JATT-EET0 = Jump codes work on all speed settings

 

Go back to Main Page