SNES V
IDEO GAMES

TMNT IV: Turtles in Time TMNT: Tournament Fighters

TMNT IV
T
URTLES IN TIME

TMNT 4: Turtles in Time(92) The first of two games to hit the SNES, TMNT IV was a relatively flawless port of the TMNT II arcade game. TMNT IV also offered the added bonus of a Street Fighter II-like battle mode in which players can fight it out with each other.
After they steal the Statue of Liberty, the battle against Shredder and Krang escalates as the two begin a romp through time, a romp the Turtles must intervene with and stop.

GAME GENIE CODES

1) DDAC-6F67 = Infinite lives
2) 892F-0DD7 = Invincibility
3) BB28-67D9 = 100 lives
4) DD28-67D9 = 1 life

TMNT
T
OURNAMENT FIGHTERS

TMNT: Tournament Fighters (SNES)(93) Playing off the tournament fighter mode originally built into TMNT IV, Tournament Fighters successfully delves far deeper into the fighting genre. Everything you would expect from a Capcom Street Fighter game is here. Tournament Fighters appeared on the NES and Genesis as well, though all three versions differ somewhat in plot and characters.
After the apparent defeat of the Shredder, the Turtles learn of a global tournament in which Shredder is involved. The Turtles travel the globe and battle a series of opponents including the Shredder Elite and Karai.

GAME GENIE CODES

CHARACTER CODES WORK IN ALL MODES EXCEPT STORY
WITH CODES 1 THRU 6 YOU CANNOT VIEW THE ENDING
1) DCCA-1405 = Leonardo is replaced by Rat King
2) D8CA-1405 = Leonardo is replaced by Karai
3) DCCA-14A5 = Raphael is replaced by Rat King
4) D8CA-14A5 = Raphael is replaced by Karai
5) DCCA-1705 = Donatello is replaced by Rat King
6) D8CA-1705 = Donatello is replaced by Karai
7) F6E9-3D25 = Both players start with 1/4 health
8) 7DE9-3D25 = Both players start with 1/2 health
9) 06E9-3D25 = Both players start with 3/4 health
10) DDB1-CF60 = Start with no continues (leave menu option on 3)
11) D4B1-CF60 = Start with 1 continue
12) D0B1-CF60 = Start with 3 continues
13) D1B1-CF60 = Start with 5 continues
14) D6B1-CF60 = Start with 7 continues
15) 82A6-4FA4 = Automatic and infinite continues
FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60
16) FD86-4F00 = Matches are 10 seconds long
17) F986-4F00 = Matches are 15 seconds long
18) 4D86-4F00 = Matches are 20 seconds long
19) 5986-4F00 = Matches are 75 seconds long
(DO NOT COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28)
20) DFCA-44A3 = Ultimate attack can be done any time the bar is not empty
21) F0CA-44A3 = Ultimate attack can be done with about 1/4 energy
22) 46CA-44A3 = Ultimate attack can be done with about 1/2 energy
23) 7ACA-44A3 = Ultimate attack can be done with about 3/4 energy
24) DDC1-1D03 = Energy bar does not go down over time
25) D4C1-1D03 = Energy bar goes down twice as fast
26) F0C3-4463 = After doing an ultimate attack, energy bar goes to about 1/4
27) 46C3-4463 = After doing an ultimate attack, energy bar goes to about 1/2
28) 7AC3-4463 = After doing an ultimate attack, energy bar goes to about 3/4

 

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