Originally posted by ringslinger74
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Green Lantern Custom figures-
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Originally posted by GLJIMT View PostPlease tell me that Mattel has hired you to sculpt us an entire Corps of GL's.
I actually don't sculpt...but am starting to dabble more and more in it. I do character/toy design, sculpt input turn-arounds, and prototype painting. I'm attempting to get some pitch time with DC and Marvel as well. Cunning plans and crazy capers is what I'm all about.
-Erik
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Originally posted by GLJIMT View PostWhat is character/toy design? You draw and the sculpter makes what you draw? I am
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Originally posted by Andrew NDB View PostI think he means he splices together new action figures from existing action figures, repaints them and re-details them in such a way that they become something else entirely.
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Originally posted by GLJIMT View PostWell I know he does great customs but he is stating this in relation to work projects for toy companies unless I am misreading, but if so then I really doubt that Hasbro would want him using pieces of DCD stuff for them.
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I do 'toy design' and 'sculpt input turn arounds'
Toy design- I basically design a toy on paper. Desgn the basic (sometimes I have to swipe a specific artist's style) look and any accessories or action features it may have.
Example: If I designed a Vath Sarn figure. I (Or the toy company) would decide what style he was to be in. I would draw up a sketch of the character and the any accessories. Power Battery, clear green Rannian guns, clear green shields, etc. I may design an action feature. "RINGSLINGING ACTION" for instance...his ring hand would lift up and blast the skin from your face with the press of a botton.
Sculpt In-put Turn Arounds- I draw the character/toy from all angles paying attention to detail and consistancy. The character/toy must look correct at all angles. this is then passed onto the sculpter to use as referrance. Usually it doesn't turn out the way I envision it.
Example: If I was doing a Turn Around of Isomat Kol. I would have to choose the position and gesture of the figure and draw him from all angles. Including the postions of his hands, feet, tail, and facial expression. Sometimes I have to draw in articulation as well.
Hope this helps-
Erik
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Originally posted by ringslinger74 View PostI do 'toy design' and 'sculpt input turn arounds'
Toy design- I basically design a toy on paper. Desgn the basic (sometimes I have to swipe a specific artist's style) look and any accessories or action features it may have.
Example: If I designed a Vath Sarn figure. I (Or the toy company) would decide what style he was to be in. I would draw up a sketch of the character and the any accessories. Power Battery, clear green Rannian guns, clear green shields, etc. I may design an action feature. "RINGSLINGING ACTION" for instance...his ring hand would lift up and blast the skin from your face with the press of a botton.
Sculpt In-put Turn Arounds- I draw the character/toy from all angles paying attention to detail and consistancy. The character/toy must look correct at all angles. this is then passed onto the sculpter to use as referrance. Usually it doesn't turn out the way I envision it.
Example: If I was doing a Turn Around of Isomat Kol. I would have to choose the position and gesture of the figure and draw him from all angles. Including the postions of his hands, feet, tail, and facial expression. Sometimes I have to draw in articulation as well.
Hope this helps-
Erik
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hey i was thinking bout making some gls of my own. i was wounding how you get the gl logo on them. is it stedy hand, a sticker or something let me know please.
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Originally posted by Guka2814 View Posthey i was thinking bout making some gls of my own. i was wounding how you get the gl logo on them. is it stedy hand, a sticker or something let me know please.
Usually I start with the white circle then construct the 'lantern' in three stages. A green 'O' shade two flat bars and then some clean up work after it all dries. My Jade figure though was a nightmare to do the symbol on.
-Erik
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Originally posted by MrBungleGL View PostThose are easily the best pint apps. i've ever seen on a custom. what is your whole prep process? do you wash them? primer? what kind of paint do you use? clear coat?
I don't have as much of a 'process' as you would think. I disassemble of much of the figure as possible. Wash all the parts with soapy water. Make whatever sculpt adaptions need to be made. Then I usually just paint them. I don't use primer because the thicker the paint ends up, the more chance of scratching there is. Also, acrylic paint is kind of a primer to itself (primer is just white or grey acrylic paint to begin with). On GLs I usually paint the entire uniform black so I get a nice even Green color afterwards. I do the white last and then touch up. I don't clear coat, again because it adds layers to the paint that will add to scratching. I do heat-set the paint before I reassemble them though. I basically warm up the whole figure with a hair dryer to 'set' the paint to the plastic. This helps it bond a bit...it's an airbrushing technique. Pretty simple no frills process. Yep-
Erik
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Sounds like my process without the heat set...i'll definitely try that! I'm about to start some Ed McGuiness green lanterns using nightwing for Kyle, and Captain Atom for Hal.
disassembling the figures is always the hardest part for me. I can usually only get the head off.
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